[02:45AM] Heh [02:45AM] I should like make the oldschool mode a lot like the real thing to totally mock doom2.exe [02:45AM] Like take out fraglimit and stuff [02:55AM] heh [02:55AM] -oldschool should take out pickup noises for other people [02:55AM] Yeah gonna do that [02:55AM] Also taking out the z height checks now [02:56AM] Heh, I should like also put it back in 320x200 [02:56AM] hahaha [02:56AM] yeah you should [02:56AM] Hehe :) [02:56AM] I just might [02:56AM] just to piss people off [02:56AM] Exactly [02:56AM] you should do it so people realize how much better it is now [02:56AM] or something [02:57AM] YAH [02:57AM] er [02:57AM] "fraglimit 25" "Doom did not have a fraglimit" "WTF?!?!?" [02:57AM] [00:20] Isle: So when RL first is on... you can't select the GL? [02:57AM] and put back in visplane overflows [02:57AM] and homs [02:57AM] Haha [02:57AM] heh [02:57AM] and make all extended linedefs and scripting not work [02:58AM] and not let people use any new weapons or powerups or runes [02:58AM] and not play any mode other than dm [02:58AM] and not have skins [02:58AM] and more that 4 players [02:58AM] * >Carnevil_ #skulltag takes out the scoreboard [02:58AM] Haha, yeah [02:58AM] and not have a score screen [02:58AM] and not allow tcp/ip at all [02:58AM] heh [02:59AM] in -oldschool people have to use ipx [02:59AM] // [BC] Don't do Z-check in oldschool, cause the original doom didn't... GAY!!! [02:59AM] Heh [02:59AM] lol [02:59AM] course, at this point, they may as well play doom2.exe [02:59AM] that would be the point heh [03:00AM] make the mode so much like doom2.exe and people realize they hate it [03:00AM] Heh, basically I want to just totally mock doom2.exe [03:00AM] And especially the people who hail that [03:00AM] Bahdko... heh [03:03AM] * >Carnevil_ #skulltag takes out bots in oldschool [03:03AM] mwaha [03:04AM] if (oldschool.value) [03:04AM] { [03:04AM] Printf (PRINT_HIGH, "Does doom2.exe have bots? I DON'T THINK SO!!!\n"); [03:04AM] return; [03:04AM] } [03:16AM] What were the 4 player colors? [03:17AM] Green, indigo, brown, and red? [03:24AM] yeah [03:24AM] lol no bots [03:24AM] man you're going for broke [03:25AM] They want oldschool, they'll get it [03:25AM] * >Carnevil_ #skulltag laughs manically [03:26AM] heh [03:26AM] i thought oldschool was your idea [03:26AM] Heh, no [03:27AM] It was Toke's and Xoap [03:27AM] Then that whole BFG thing came up [03:30AM] And I learned about those guys who won't like touch any port [03:30AM] Like the adams and bahd [03:30AM] And I was like "WTF" [03:31AM] ωνω signoff: #skulltag/deathwarrior (reb00t) [03:32AM] damn psycos [03:33AM] Heh [03:34AM] Well for one it's pretty insulting to me [03:34AM] It's like you do all this work, then they're like "No that's okay, we'll keep using this archaiac thing" [03:35AM] And I also don't have a lot of respect for people who refuse to adapt [03:36AM] "It's the way the game was intended to be" Bullshit, that's where id left off [04:00AM] heh [04:01AM] * >Isle_bot #skulltag spanks [04:04AM] I'll put up a ver in a sec [04:23AM] ωνω [topic/#skulltag:[Carnevil_]]: http://www.doomworld.com/skulltag/skulltag.exe || skulltag -oldschool <-- Look how far along Doom's come! [04:26AM] now? [04:26AM] Yeah it's up [04:26AM] Heh, put up a server with that [04:26AM] heh [04:26AM] I wanna try it out real quick [04:27AM] do clients have to set -oldschool? [04:27AM] No [04:28AM] damnit [04:28AM] keeps crashing [04:29AM] after UDP int [04:30AM] Oh, hold on [04:30AM] Might be crashing when it tries to goto 320x200... heh [04:30AM] oh heh [04:31AM] but that was wiht -host [04:34AM] Okay, fixed [04:34AM] up? [04:36AM] Not yet [04:41AM] Alright, now [04:42AM] ok, up [04:42AM] aney map? [04:42AM] Just do map01 [04:42AM] ok [04:55AM] nite [04:55AM] Nite [04:55AM] AND GIMME MY SILENT BFG [04:55AM] ωνω signoff: #skulltag/Carnevil_ (http://www.doomworld.com/skulltag) [04:55AM] ωνω Maonth [Y@keller.nautrup.com] has joined #skulltag [04:56AM] ωνω [topic/#skulltag:[Isle_bot]]: http://www.doomworld.com/skulltag/skulltag.exe || skulltag -oldschool <-- Look how far along Doom's come! || no slient bfg yet [04:57AM] ωνω [topic/#skulltag:[Isle_bot]]: http://www.doomworld.com/skulltag/skulltag.exe || skulltag -oldschool <-- Look how far along Doom's come! || no slient bfg yet || maxplayers 4!