17:13 <@Mancubus_II> wtf does that mean 17:13 <@xooz98> heh 17:13 < aurikan> Sarge: that's an unfulfillable requirement 17:13 < aurikan> period 17:13 < SargeBaldy> i mean multiplayer games aren't a consistent experience 17:13 < aurikan> there will ALWAYS be someone that you hate playing with 17:13 <@Mancubus_II> no and that's the point 17:14 <@xooz98> what if you played with someone who sprayed you with gasoline and lit matches every five seconds during the game 17:14 < aurikan> the guy who is either so damn good or so damn cheap or so damn annoying that it isn't any fun 17:14 < SargeBaldy> heh 17:14 <@Mancubus_II> and that's not the fault of the game 17:14 <@Mancubus_II> but the fault of the player 17:14 < SargeBaldy> but the game is about multiple players 17:14 < SargeBaldy> they are required by the game 17:15 -!- Hobo|school is now known as Hobo 17:15 <@Mancubus_II> but it is not the fault of the game if you don't have fun with the guy you're playing with 17:15 < aurikan> you're basically saying there is no such thing as a good multi-only game 17:15 < aurikan> that exception is a straw man 17:15 < SargeBaldy> there is no consistently fun multiplayer only game 17:15 < aurikan> we'll just accept there is some lamer that makes the game no fun 17:15 < aurikan> sargebaldy: i don't know about you but i can choose who i play with 17:16 < aurikan> and that makes it consistently fun 17:16 < SargeBaldy> ok 17:16 < SargeBaldy> then for you, it is good 17:16 < SargeBaldy> or fun at least 17:16 < aurikan> so a multi-only game can be good if you have at least some people that make it fun 17:17 < SargeBaldy> but to generally say it is 'good' and thus 'good' for everyone is impossible 17:17 <@Mancubus_II> no one said that 17:17 < aurikan> now you're saying that good is absolute 17:17 < aurikan> in that case i'm going to claim that not everyone like the sp of any game 17:17 < aurikan> thus no games are good 17:17 < SargeBaldy> i'm saying that you need consistency to use the term good 17:17 < aurikan> ok, given that 17:18 < aurikan> it is impossible for any game to be good 17:18 < SargeBaldy> and can't rely on external factors 17:18 < aurikan> under your definition, all games are bad 17:18 < SargeBaldy> how so 17:19 < SargeBaldy> well 17:19 <@Mancubus_II> plain and simple, good and bad are dependent on the view of the person saying it 17:19 < SargeBaldy> yes, i suppose so 17:19 < aurikan> well, you've already claimed that because of a lack of consistency, multi-only games are bad 17:19 < pritch> silence gay boys 17:19 < aurikan> i claim that for any game with single, someone hates the single. 17:19 < aurikan> thus all games are bad 17:19 < SargeBaldy> no, thus all games are not good 17:19 < SargeBaldy> there is a difference between not good and bad 17:19 <@Mancubus_II> ... 17:19 < aurikan> quibbling 17:20 <@xooz98> games without players are good 17:20 <@xooz98> right? 17:20 < aurikan> xooz: null set exception ;-) 17:20 < Cyb> your mom is a good game 17:20 < aurikan> is it a game if it has no players? 17:20 < Cyb> the end boss is hard tho 17:20 < SargeBaldy> heh 17:20 < pritch> your mom is a good ga.. bah 17:20 <@xooz98> what defines a game then 17:20 < SargeBaldy> if there's no players it's a simulation 17:20 < Cyb> haw 17:20 <@xooz98> simulations are good games? 17:20 < pritch> gaydoom! gaydoom! 17:20 < aurikan> i mean, if no games are "good" 17:20 < aurikan> then let's refactor the scale 17:20 < aurikan> let's say all not-bad games are good 17:21 < SargeBaldy> i don't have the attention span to remember my argument at this point 17:21 < aurikan> and bad games are still bad 17:21 * pritch rings dictionary bell 17:21 < aurikan> let me summarize 17:21 < aurikan> you've said in order to be good, a game must be perfect 17:21 < aurikan> no games are perfect ergo no games are good 17:21 < SargeBaldy> i'll rethink my logic later, i lost myself about 5 minutes ago 17:21 < aurikan> this implies the classification of "good" is meaningless 17:21 <@Mancubus_II> simple point, you can not absolutely define what is good or bad. It is simply "in the eye of the beholder" 17:22 <@xooz98> well, opinions by definition, are neither wrong nor right 17:22 <@xooz98> so good and bad are by definition meaningless 17:22 < SargeBaldy> i just meant 17:22 <@Mancubus_II> xooz: exactly 17:22 < aurikan> xooz: his definition of good and bad 17:22 < SargeBaldy> that a game should be good without the need for external variables to be considered good 17:22 < pritch> this is bad right here 17:22 <@Mancubus_II> well, you can define good or bad, but not what gets classified as such 17:23 < SargeBaldy> that is the only statement i wish to make 17:23 < Cyb> opinions are like assholes 17:23 < Cyb> everyone has one and they all stink 17:23 <@Mancubus_II> lololololo 17:23 < SargeBaldy> llozozlzll 17:23 < Cyb> my dad taught me that when I was six 17:23 < SargeBaldy> heh 17:23 <@xooz98> heh 17:23 < SargeBaldy> was your dad a philosopher 17:23 < aurikan> sarge: that statement merely implies that no multi-only games can be good 17:23 < pritch> opinions are like cyb 17:23 <@Mancubus_II> what else did he teach you about assholes at that age? 17:23 <@xooz98> the goatse man must have some really heavy opinions 17:23 < pritch> sometimes right, sometimes disgusting 17:23 < Cyb> that's like the only thing he ever taught me 17:23 < SargeBaldy> aur: not necessarily, there could be a sp component 17:24 < SargeBaldy> most mp games have bots 17:24 < liam> i argue that bots are shit. by definitino 17:24 < aurikan> multi-only implies NO SP 17:24 < SargeBaldy> those are internal factors 17:24 < liam> definition 17:24 * pritch tickles cyb 17:24 < SargeBaldy> playing bots is single player 17:24 * Cyb farts 17:24 < aurikan> yes 17:25 * pritch passes out 17:25 < aurikan> multi-player only implies you can only play multi-player. multi-player impies more than 1 player 17:25 < Cyb> yeah are there even any games where you can't play alone 17:25 < aurikan> counterstrike 17:25 < Cyb> that's more of a mod 17:25 < aurikan> it's a game 17:25 < Cyb> I suppose 17:25 < pritch> heh a whole new argument 17:25 < liam> cs is one of the best games ever, fuck mod 17:25 < Cyb> the next version has bots tho 17:25 < liam> cyb: they removed them 17:26 < Cyb> cz I mean 17:26 < liam> as of non-beta 17:26 < liam> oic 17:26 < liam> cz is probably too much for my shitcan pc.. well see though 17:26 < Cyb> it's the hl1 engine 17:26 < aurikan> there are many games where single isn't comparable to the multi component as well 17:26 < Cyb> how can you possibly have a pc that doesn't run hl1 17:26 < liam> it's the original hl engine? 17:27 < Cyb> yes 17:27 -!- Baron [deathwar@h24-68-187-165.du.shawcable.net] has quit [Remote host closed the connection] 17:27 < liam> didnt know that 17:27 < aurikan> you could honestly consider single halo and multi halo to be different games 17:27 < liam> ok 17:27 < Cyb> yeah 17:27 < liam> maybe i mean cs2 then 17:27 < Cyb> you can tell cz is hl1 engine becuase it's so damned ugly and outdated looking 17:27 < aurikan> rofl 17:27 < aurikan> touche 17:27 < Cyb> were cs not so damned popular it would flop massivly because of that heh 17:28 < aurikan> cs is a derivative of the damn q1 engine 17:28 < aurikan> q1 was 95 17:28 < Cyb> aye 17:28 < aurikan> so it's an 8 year old engine 17:28 < Cyb> to be fair the hl1 engine is 70% new stuff tho 17:28 < aurikan> by moore's law, we should have 4x the visual quality by now 17:28 < pritch> I wonder if they exported The Office to America would anyone find it funny 17:29 < Cyb> heh does moores law apply to games 17:29 < aurikan> to some extent 17:29 < Cyb> well I dunno look at q1 and compare it to some new cutting edge game 17:29 < Cyb> ut2k3 or something... 17:29 <@xooz98> heh 17:30 < SargeBaldy> i have yet to play that, even though i could just get it right off the network 17:30 <@xooz98> i think we've slowed down. wolf3d to q1 was what, 3 years? 17:30 < SargeBaldy> 4 17:31 < SargeBaldy> i think they've mostly just slowed down with design 17:31 < liam> oh no 17:33 < Cyb> eek oh gn0 17:34 < liam> nooooo 17:34 < aurikan> game development has become longer 17:34 < aurikan> mainly because there is more content in games now 17:35 < SargeBaldy> that's because they modify the engine more 17:35 < fredrik> and yet they're not getting better 17:35 < aurikan> fredrik: well, they are 17:35 < aurikan> but in a roundabout way 17:35 < SargeBaldy> heretic and doom are more similar engine-wise than hl and quake heh 17:35 < aurikan> gamers used to be satisfied with orthogonal walls and only partial texturing 17:36 < aurikan> they used to accept that they had to type sentences in the game from time to time 17:36 < fredrik> i don't think gameplay has evolved at all over the last several years 17:36 < fredrik> only the stuff around it 17:36 < SargeBaldy> me either 17:36 < aurikan> so you don't think GTA3 is fresh and new? 17:36 < SargeBaldy> i mean among FPSes 17:36 < fredrik> i do 17:36 < fredrik> but there are exceptions to everything 17:36 < fredrik> :) 17:36 < SargeBaldy> heh 17:37 < SargeBaldy> GTA3 was a good idea 17:37 < aurikan> what about the sims? 17:37 < SargeBaldy> that too 17:37 < aurikan> that is new 17:37 < SargeBaldy> although i hate it 17:37 < aurikan> same 17:37 < SargeBaldy> it is original 17:37 < aurikan> but its still a new idea that caught on something massive 17:37 < SargeBaldy> and thus i have respect for it 17:37 < Cyb> heh 17:37 < aurikan> sports games have evolved quite a bit in the last few years 17:38 < Cyb> aye 17:38 < SargeBaldy> yeah 17:38 <@xooz98> heh 17:38 < liam> rpgs get more and more open-ended too 17:38 < aurikan> what about "3rd-person perspective" fpses for the more artistically inclined players? 17:38 < SargeBaldy> heh, i think RPGs are getting worse 17:38 < SargeBaldy> and FPSs too 17:38 < SargeBaldy> but other things are improving 17:39 <@xooz98> i don't think fpses are getting worse, only getting old 17:39 < Cyb> there's not much you can di with the fps genra without blending it with another one tho 17:39 <@xooz98> there is only so much you can do 17:39 < SargeBaldy> well yeah 17:39 < Cyb> s/di/do 17:39 <@xooz98> hey, stealing my idea there 17:39 < aurikan> well there are lots of new things in fpses 17:39 < SargeBaldy> i mean there's not enough originality to make them good 17:39 <@xooz98> that's what i hope to see in doom3 - enough originality to make a fun fps 17:39 <@xooz98> and it probably won't happen 17:40 < SargeBaldy> heh, don't expect that in doom3 17:40 < aurikan> location damage is huge now 17:40 <@xooz98> hey, id owes me something good, i bought all the quakes 17:40 < SargeBaldy> for originality you'll have better luck with deus ex 2 or something 17:40 < Cyb> sucker 17:40 <@xooz98> i have deus ex 1 but never played it 17:40 < SargeBaldy> heh 17:40 < aurikan> you should, it's good 17:40 < SargeBaldy> yes 17:40 <@xooz98> one of my favorite fps type things (albeit not a 'straight' fps) is theif 17:40 <@xooz98> thief 17:40 < Cyb> even deus ex tho 17:40 < aurikan> i mean 17:40 < Cyb> you could consider that a first person rpg 17:40 < SargeBaldy> deus ex is one of my very favorite games 17:41 < aurikan> we've already generated so many exceptions to your blanket statement that "things haven't evolved" 17:41 <@xooz98> yeah, i should play deus ex 17:41 < SargeBaldy> i like to think of it a more well-designed FPS 17:41 < SargeBaldy> and not an RPG FPS 17:41 < liam> daikatana was evolutionary! 17:41 < liam> it had superfly johnson 17:41 < aurikan> no, dk sucked 17:41 < liam> breaking the race barrier 17:41 <@xooz98> heh 17:41 < SargeBaldy> heh 17:41 <@xooz98> breaking the suck barrier olollol. 17:41 < SargeBaldy> the race barrier 17:41 < SargeBaldy> actually daikatana ranges from absolutely horrid to pretty good 17:42 < SargeBaldy> it's the most inconsistent game ever made 17:42 <@xooz98> hehe, 'first blaxploitation character in a game'. race barrier indeed 17:42 < liam> let my people go 17:42 -!- Destroyer [~q2player@ool-44c1f799.dyn.optonline.net] has joined #zdoom 17:42 < SargeBaldy> episode 4 of daikatana is the worst thing i've ever played, aside from fan made crap 17:42 < SargeBaldy> but episode 3 was actually pretty sweet 17:43 < SargeBaldy> episode 2 was pretty cool except i think they forgot to compile it with lighting 17:43 < aurikan> so i ask 17:43 < aurikan> where is this lack of evolution 17:43 < SargeBaldy> where is the evidence of evolution 17:43 < SargeBaldy> design-wise 17:43 < aurikan> everywhere you look 17:44 < liam> the last 3 pages we typed 17:44 < Cyb> rofl 17:44 < aurikan> deathmatch game modes, for example 17:44 < aurikan> it used to be DM 17:44 < SargeBaldy> obviously engines are progressing quickly 17:44 < aurikan> then it was DM, TDM 17:44 < fredrik> so gameplay mechanics might have gotten more advanced 17:44 < aurikan> DM, TDM, CTF 17:44 < fredrik> but they haven't gotten better 17:44 < SargeBaldy> well 17:44 < aurikan> now there's a billion minor modes 17:44 < SargeBaldy> QTF is pretty old 17:44 < aurikan> king of the hill 17:44 < SargeBaldy> that's 7 years old 17:44 < SargeBaldy> that's hardly a new thing 17:44 < aurikan> one-flag ctf 17:44 < liam> assault 17:44 < aurikan> assault 17:44 < SargeBaldy> and companies didn't come up with it 17:44 < SargeBaldy> modders did 17:45 < liam> counter-strike and all the other little mods 17:45 < aurikan> that isn't a big distinction 17:45 < aurikan> just beacuse the evolution doesn't come from corporations 17:45 < aurikan> doesn't make it NOT evolution 17:45 < SargeBaldy> well i don't consider mods games 17:45 <@xooz98> heh, don't forget domination 17:45 < SargeBaldy> so i wouldn't say games are evolving 17:45 < Cyb> well uh ctf was a game you played outside before it was a game mode 17:45 <@xooz98> if you're going to mention assault 17:45 < SargeBaldy> although mods certainly are 17:45 < Cyb> so I'd hardly say they 'came up with it' 17:45 < SargeBaldy> heh 17:45 < aurikan> cyb: but it is evolving GAMEPLAY 17:45 < Cyb> yes 17:46 < aurikan> i rest my case 17:46 < SargeBaldy> i'll admit mods are evolving, just not games 17:46 < Cyb> I'm saying the concept of ctf wasn't invented by mod makers tho heh 17:46 < SargeBaldy> applying it to a game was 17:46 < aurikan> that's the most patently rediculous statement i've ever seen sarge 17:46 < SargeBaldy> that's like saying the FPS wasn't original because paintball was around first 17:46 < SargeBaldy> ridiculous 17:47 < aurikan> the only difference between modders and game developers is that game developers get paid 17:47 < SargeBaldy> and that mods aren't programmed 17:48 < Cyb> what I'm not saying it's not a good idea I'm just saying they didn't invent it 17:48 < aurikan> some games aren't programmed 17:48 < Cyb> they just said 'hey it'd be cool to play this in quake' 17:48 < aurikan> they're just a content pack on an engine 17:48 < SargeBaldy> often mods use resources from a game too 17:48 < aurikan> games often use resources from elsewhere 17:49 < aurikan> usually public domain, but sometimes licensed 17:49 < aurikan> the big difference is that since mods are generally free, they can't afford to license 17:49 < aurikan> but most of them are generally games in their own right 17:49 < Cyb> there's programming involved with mode 17:49 < Cyb> mods 17:49 < aurikan> usually, yes 17:50 < aurikan> and i'm not surprised that most of the evolution, which is inherently risky, comes from people who don't have their livelihood on the line when they push out a product 17:50 < SargeBaldy> well i only mean i don't find commercial FPSes improving in design 17:50 <@olochimaru> man i forgot how good jar of flies is 17:50 < aurikan> they do though 17:50 < liam> ok 17:50 < Cyb> heh 17:50 < aurikan> they rip ideas from mods 17:50 < liam> olo 17:50 < SargeBaldy> heh 17:51 < liam> i have ein album for j00 17:51 <@olochimaru> which? 17:51 < SargeBaldy> yeah, but i mean originally improving design 17:51 < liam> kevorkian death cycle 17:51 < SargeBaldy> and not just ripping off something older 17:51 <@olochimaru> O_k 17:51 < aurikan> if you're going to classify mods as different from commercial games, then when the idea first hits a commercial game, it is evolution within the sphere of commercial games 17:52 < SargeBaldy> i'm talking about original design 17:52 < Cyb> we want venn diagrams! 17:52 < SargeBaldy> i didn't say mods don't have design just because they're not commercial games 17:53 < SargeBaldy> he 17:53 < SargeBaldy> h 17:53 < SargeBaldy> yay for venn diagrams 17:53 < aurikan> so you're saying that companies who have millions of dollars on the line take less risks with "evolutionary" mechanics than mod people who do it in their spare time for free? 17:53 < aurikan> i agree 17:53 < SargeBaldy> yes 17:53 < aurikan> but that's a pretty obvious statement 17:53 < SargeBaldy> that's what i'm saying, they don't risk as much 17:54 < SargeBaldy> and thus don't progress fast 17:54 < aurikan> and i'd argue that it really has always been that way 17:54 < aurikan> it isn't a new trend 17:54 < Cyb> yes that's where the millions of dollars on the line thing comes into play 17:54 < SargeBaldy> i don't think doom was a more risky idea 17:54 < SargeBaldy> er 17:54 < SargeBaldy> -don't 17:54 < aurikan> doom has very little investor money behind it 17:54 < aurikan> had 17:54 < SargeBaldy> that's the point, newer games have to be sure to make money 17:54 < aurikan> it was practically 5 guys working out of a garage 17:55 < aurikan> so, essentially, it doesn't qualify for the "millions of dollars on the line" requirement 17:55 < Cyb> heh 17:55 < Cyb> of course they have to be sure to make money 17:55 <@xooz98> do you think that's why it was so much better (or more interesting...or more revolutionary...or more 'evolutionary') than id's later games? 17:55 < Cyb> otherwise you go the way of romero's ion storm 17:56 < SargeBaldy> i think ion storm was on the right track 17:56 < SargeBaldy> hit or miss 17:56 < aurikan> you mean miss or miss 17:56 < SargeBaldy> they had two hits and one miss 17:56 < SargeBaldy> deus ex was a miss? 17:56 < aurikan> hits, where? 17:56 < SargeBaldy> anachronox was a miss? 17:56 < aurikan> that wasn't romero's ion storm 17:56 < aurikan> and i think anachronox was a miss 17:56 < SargeBaldy> ion storm was about designing regardless of risk 17:56 < aurikan> and where are they now? 17:57 < aurikan> riiiight 17:57 < Cyb> anox was a sleeper at best 17:57 < SargeBaldy> they're making deus ex2 17:57 < Cyb> heh romero isn't 17:57 < SargeBaldy> no, of course not heh 17:57 < SargeBaldy> he had a miss, he's doing other things now 17:57 < aurikan> one strike you're out isn't good for the games industry 17:58 < aurikan> anyway 17:58 < aurikan> we've established that you 17:58 < aurikan> are restating the obvious 17:58 < aurikan> in complicated ways 17:58 < aurikan> anything else you want to add? 17:58 < SargeBaldy> uh 17:59 < idioglossia> eloquently put 17:59 < SargeBaldy> if i was restating the obvious how come you've been disagreeing with me for the last half hour 17:59 < idioglossia> "uhhh" 17:59 < SargeBaldy> i said 'uh' 17:59 < SargeBaldy> quote me properly next time 17:59 < aurikan> because you make broad statements that seem to have large and far-reaching implications 17:59 < idioglossia> poetic license granted when dealing with grunts 17:59 < aurikan> upon questioning your premise and definitions, we discover that you're saying people with a ton invested don't like as many risks 18:00 < aurikan> thank you sherlock 18:00 < aurikan> we'll look you up next time we need a mystery dispelled 18:00 < SargeBaldy> i'm saying without risk you don't get very original design 18:00 < idioglossia> this is like a bastardized kuro5hin argument 18:00 < aurikan> withOUT risk you don't get very original design? 18:01 < SargeBaldy> yes 18:01 < aurikan> doom was low risk, it seems rather original 18:01 < SargeBaldy> how was it low risk 18:01 < aurikan> if it flopped, only a little amount of money was lost 18:01 < anarkavre> heh 18:01 < SargeBaldy> heh 18:02 < SargeBaldy> yeah but they had a lot riding on it, they weren't exactly all that wealthy 18:02 < aurikan> they really didn't have a lot riding on it 18:02 < aurikan> if it failed, they would just move on 18:02 < Cyb> no more than their previous games 18:02 < SargeBaldy> ok then by risk i mean risk of making a flop 18:02 < SargeBaldy> and not risk of losing money 18:02 < aurikan> heh 18:02 < aurikan> that's not risk 18:03 < Cyb> those go hand in hand :P 18:03 < SargeBaldy> aur just claimed they didn't 18:03 < aurikan> risk is money at stake 18:03 < SargeBaldy> in the case of doom 18:03 < aurikan> nobody cares if you make a flop if nothing is lost 18:03 < aurikan> and it sounds like you're defining risk to be proportional to originality 18:03 < SargeBaldy> i somehow doubt id would be willing to break even 18:03 < aurikan> which makes your statement a tautology 18:04 < Cyb> haha 18:04 < Cyb> frantic sounds of googling 18:04 < aurikan> haha 18:04 <@xooz98> heh 18:04 < aurikan> sorry 18:04 < SargeBaldy> if id made just as much money as it cost to make doom3 18:04 < aurikan> ;-) 18:04 < SargeBaldy> that would classify as a flop i believe 18:04 < liam> then carmack could still make payments on his 18 ferraris 18:04 < aurikan> nah 18:05 < aurikan> if it lost them money, it would be a flop 18:05 < SargeBaldy> it has to make as much as it's expected to make to not be considered a flop 18:05 < aurikan> if they broke even, it's just a waste of time 18:05 < aurikan> still, thats for the company 18:05 -!- SoM [Meciya@68.72.90.142] has joined #zdoom 18:05 <@xooz98> i don't think you can define something as a 'flop' or not by whether you make a profit or not 18:05 < SargeBaldy> if something can't meet an expectation it classifies as a flop 18:05 < aurikan> i'd be happy if my company broke even and i got well paid 18:05 -!- mode/#zdoom [+o SoM] by ChanServ 18:05 < SargeBaldy> your expectations are far lower than id's 18:06 * SoM spanks 18:06 < liam> how do you know 18:06 < aurikan> that's the worst argument ever 18:06 <@xooz98> heh 18:06 <@xooz98> well it goes without saying that people who have been successful time and time again are more expectant of success 18:06 <@xooz98> doesn't it? 18:06 < aurikan> if id breaks even on doom3 they have lost NOTHING except for time 18:06 < aurikan> that's the concept of "breaking even" 18:06 <@SoM> aurikan: oh come now, you have never heard an argument worse than THAT? 18:06 < SargeBaldy> and it's still a flop 18:07 < aurikan> SoM: ok, i'm exaggerating 18:07 < aurikan> ;-) 18:07 <@SoM> heh 18:07 < Cyb> after engine linceses I doubt they'll not break even heh 18:07 <@SoM> :) 18:07 <@xooz98> som - ur gay nd have a smal penis 18:07 < SargeBaldy> so flop in your definition, means doesn't profit 18:07 < aurikan> no 18:07 <@SoM> xooz98: my penis is NOT small! 18:07 < aurikan> flop means lose money 18:07 < aurikan> like Enter the Matrix 18:07 < Cyb> haha 18:07 < SargeBaldy> how is that different 18:07 -!- Hobo is now known as Hobo|away 18:07 < aurikan> well, when you break even you neither gain or lose money 18:07 < aurikan> when you flop, you lose money 18:07 < SargeBaldy> ok 18:08 < Cyb> flop == < $0, success = >= $0 18:08 < aurikan> as in, i paid $x to make a product, and only got paid $y for it, and ASSERT(x>y) 18:08 < SargeBaldy> well i define flop as "doesn't meet expectations" 18:08 < aurikan> that's rather nebulous 18:08 < Cyb> expectations of who 18:08 <@SoM> SargeBaldy: um, ok that's wonderful 18:08 < SargeBaldy> the people making it 18:08 < aurikan> that's still nebulous 18:08 <@SoM> then all games are flops because I expect them to do much better than they did 18:08 < SargeBaldy> and the expectations of consumers 18:09 < Cyb> which consumer 18:09 < aurikan> i mean you just defined a region the size of fucking jupiter for a target 18:09 < SargeBaldy> yes, i consider flop a vague term 18:09 < Cyb> I mean I thought the sims sucked but that wasn't a flop by any means 18:09 <@SoM> hmmmmm 18:09 <@SoM> dinner time! 18:09 * SoM spanks Cyb 18:09 < SargeBaldy> many terms are vague 18:09 < aurikan> well thanks for using vague terms intentionally 18:10 <@SoM> SargeBaldy: your mom is vague 18:10 < aurikan> it really helps in terms of clarity 18:10 < Cyb> rofl 18:10 <@SoM> LOL UR MOM! 18:10 < SargeBaldy> som: OMG :( 18:10 < Cyb> let's do this every wednesday! 18:10 * Mancubus_II spanks 18:10 < aurikan> next time i put forth a premise i'm going to use made up words 18:10 <@SoM> yay! 18:10 < SargeBaldy> heh 18:10 <@SoM> aurikan: those are the best kinds of words 18:10 < Cyb> well that's just myopozipladic 18:10 < aurikan> Som: hell sflagfa! 18:11 <@SoM> omg ghalgn manfantanrancanhanlan! 18:11 < aurikan> anyway 18:11 <@SoM> yes, time for food 18:11 <@SoM> bbl 18:12 <@Mancubus_II> mluba 18:12 < aurikan> you're still saying that when $$$ are on the line, people prefer low risk 18:12 <@Mancubus_II> executives and marketing departments usually do 18:12 < aurikan> which i agree with 18:13 < Cyb> sometimes names preceed the risk 18:14 -!- lament [~lament@h24-85-63-178.vc.shawcable.net] has joined #zdoom 18:14 < Cyb> if id wanted no risk they could make a ww2 game 18:14 < Cyb> those seem to be all the rage these days 18:14 <@Mancubus_II> heh 18:14 <@Mancubus_II> yeah what the hell's up with that 18:14 < aurikan> id is going no-risk 18:14 < aurikan> they're making doom 18:14 < aurikan> if that isn't household i don't know what is 18:14 <@Mancubus_II> heh 18:14 < Cyb> tho using the name doom isn't much of a risk either 18:14 < Cyb> yah 18:15 < aurikan> maybe street fighter aplha gamma pro arcade II seventh edition with extra bouncy boobs 18:15 < Cyb> hehe 18:15 <@Mancubus_II> omg 18:15 < SargeBaldy> omg 18:15 * SargeBaldy preorders 18:23 * _5hleep is back after 9h20m: sleep 18:23 -!- _5hleep is now known as _5hfifty 18:24 < lament> heh @ melfice 18:30 -!- aurikan_ [aurikan@despayre.org] has joined #zdoom 18:30 -!- Topic for #zdoom: shaviro looks forward to the comment thread about [RTC-3057] hub1 release || if he actually ever releases it || http://www.reliable-net.net/~koch/random/hissynew.jpg || your mom jokes are getting REALLY old 18:30 -!- Topic set by ChanServ [services@services.oftc.net] [Wed Oct 1 13:40:55 2003] 18:30 [Users #zdoom] 18:30 [@boris ] [ AirRaid ] [ Carnevil ] [ gatewatcher] [ liam ] 18:30 [@fraggle ] [ anarkavre] [ Cyb ] [ Hirogen2 ] [ pritch ] 18:30 [@Mancubus_II] [ aurikan ] [ deathz0r`away] [ Hobo|away ] [ Quast ] 18:30 [@olochimaru ] [ aurikan_ ] [ Destroyer ] [ idioglossia] [ SargeBaldy] 18:30 [@SoM ] [ BaRaKa ] [ Duker900 ] [ Isle ] [ schepe ] 18:30 [@xooz98 ] [ BBG ] [ Espi|bed ] [ Jon ] [ zarcyb ] 18:30 [ _5hfifty ] [ BlackFish] [ fredrik ] [ lament ] 18:30 -!- Irssi: #zdoom: Total of 34 nicks [6 ops, 0 halfops, 0 voices, 28 normal] 18:30 -!- Channel #zdoom created Sat Jul 26 01:09:53 2003 18:30 -!- aurikan [aurikan@64.135.210.4] has quit [Read error: Connection reset by peer] 18:30 -!- Irssi: Join to #zdoom was synced in 3 secs 18:30 < pritch> heh 17:42 -!- Destroyer [~q2player@ool-44c1f799.dyn.optonline.net] has joined #zdoom 18:05 -!- SoM [Meciya@68.72.90.142] has joined #zdoom 18:05 -!- mode/#zdoom [+o SoM] by ChanServ 18:14 -!- lament [~lament@h24-85-63-178.vc.shawcable.net] has joined #zdoom 18:30 -!- aurikan_ [aurikan@despayre.org] has joined #zdoom 18:30 -!- Topic for #zdoom: shaviro looks forward to the comment thread about [RTC-3057] hub1 release || if he actually ever releases it || http://www.reliable-net.net/~koch/random/hissynew.jpg || your mom jokes are getting REALLY old 18:30 [Users #zdoom] 18:30 -!- Irssi: #zdoom: Total of 34 nicks [6 ops, 0 halfops, 0 voices, 28 normal] 18:30 -!- Channel #zdoom created Sat Jul 26 01:09:53 2003 18:30 -!- Irssi: Join to #zdoom was synced in 3 secs 17:13 <@Mancubus_II> wtf does that mean 17:13 <@xooz98> heh 17:13 < aurikan> Sarge: that's an unfulfillable requirement 17:13 < aurikan> period 17:13 < SargeBaldy> i mean multiplayer games aren't a consistent experience 17:13 < aurikan> there will ALWAYS be someone that you hate playing with 17:13 <@Mancubus_II> no and that's the point 17:14 <@xooz98> what if you played with someone who sprayed you with gasoline and lit matches every five seconds during the game 17:14 < aurikan> the guy who is either so damn good or so damn cheap or so damn annoying that it isn't any fun 17:14 < SargeBaldy> heh 17:14 <@Mancubus_II> and that's not the fault of the game 17:14 <@Mancubus_II> but the fault of the player 17:14 < SargeBaldy> but the game is about multiple players 17:14 < SargeBaldy> they are required by the game 17:15 -!- Hobo|school is now known as Hobo 17:15 <@Mancubus_II> but it is not the fault of the game if you don't have fun with the guy you're playing with 17:15 < aurikan> you're basically saying there is no such thing as a good multi-only game 17:15 < aurikan> that exception is a straw man 17:15 < SargeBaldy> there is no consistently fun multiplayer only game 17:15 < aurikan> we'll just accept there is some lamer that makes the game no fun 17:15 < aurikan> sargebaldy: i don't know about you but i can choose who i play with 17:16 < aurikan> and that makes it consistently fun 17:16 < SargeBaldy> ok 17:16 < SargeBaldy> then for you, it is good 17:16 < SargeBaldy> or fun at least 17:16 < aurikan> so a multi-only game can be good if you have at least some people that make it fun 17:17 < SargeBaldy> but to generally say it is 'good' and thus 'good' for everyone is impossible 17:17 <@Mancubus_II> no one said that 17:17 < aurikan> now you're saying that good is absolute 17:17 < aurikan> in that case i'm going to claim that not everyone like the sp of any game 17:17 < aurikan> thus no games are good 17:17 < SargeBaldy> i'm saying that you need consistency to use the term good 17:17 < aurikan> ok, given that 17:18 < aurikan> it is impossible for any game to be good 17:18 < SargeBaldy> and can't rely on external factors 17:18 < aurikan> under your definition, all games are bad 17:18 < SargeBaldy> how so 17:19 < SargeBaldy> well 17:19 <@Mancubus_II> plain and simple, good and bad are dependent on the view of the person saying it 17:19 < SargeBaldy> yes, i suppose so 17:19 < aurikan> well, you've already claimed that because of a lack of consistency, multi-only games are bad 17:19 < pritch> silence gay boys 17:19 < aurikan> i claim that for any game with single, someone hates the single. 17:19 < aurikan> thus all games are bad 17:19 < SargeBaldy> no, thus all games are not good 17:19 < SargeBaldy> there is a difference between not good and bad 17:19 <@Mancubus_II> ... 17:19 < aurikan> quibbling 17:20 <@xooz98> games without players are good 17:20 <@xooz98> right? 17:20 < aurikan> xooz: null set exception ;-) 17:20 < Cyb> your mom is a good game 17:20 < aurikan> is it a game if it has no players? 17:20 < Cyb> the end boss is hard tho 17:20 < SargeBaldy> heh 17:20 < pritch> your mom is a good ga.. bah 17:20 <@xooz98> what defines a game then 17:20 < SargeBaldy> if there's no players it's a simulation 17:20 < Cyb> haw 17:20 <@xooz98> simulations are good games? 17:20 < pritch> gaydoom! gaydoom! 17:20 < aurikan> i mean, if no games are "good" 17:20 < aurikan> then let's refactor the scale 17:20 < aurikan> let's say all not-bad games are good 17:21 < SargeBaldy> i don't have the attention span to remember my argument at this point 17:21 < aurikan> and bad games are still bad 17:21 * pritch rings dictionary bell 17:21 < aurikan> let me summarize 17:21 < aurikan> you've said in order to be good, a game must be perfect 17:21 < aurikan> no games are perfect ergo no games are good 17:21 < SargeBaldy> i'll rethink my logic later, i lost myself about 5 minutes ago 17:21 < aurikan> this implies the classification of "good" is meaningless 17:21 <@Mancubus_II> simple point, you can not absolutely define what is good or bad. It is simply "in the eye of the beholder" 17:22 <@xooz98> well, opinions by definition, are neither wrong nor right 17:22 <@xooz98> so good and bad are by definition meaningless 17:22 < SargeBaldy> i just meant 17:22 <@Mancubus_II> xooz: exactly 17:22 < aurikan> xooz: his definition of good and bad 17:22 < SargeBaldy> that a game should be good without the need for external variables to be considered good 17:22 < pritch> this is bad right here 17:22 <@Mancubus_II> well, you can define good or bad, but not what gets classified as such 17:23 < SargeBaldy> that is the only statement i wish to make 17:23 < Cyb> opinions are like assholes 17:23 < Cyb> everyone has one and they all stink 17:23 <@Mancubus_II> lololololo 17:23 < SargeBaldy> llozozlzll 17:23 < Cyb> my dad taught me that when I was six 17:23 < SargeBaldy> heh 17:23 <@xooz98> heh 17:23 < SargeBaldy> was your dad a philosopher 17:23 < aurikan> sarge: that statement merely implies that no multi-only games can be good 17:23 < pritch> opinions are like cyb 17:23 <@Mancubus_II> what else did he teach you about assholes at that age? 17:23 <@xooz98> the goatse man must have some really heavy opinions 17:23 < pritch> sometimes right, sometimes disgusting 17:23 < Cyb> that's like the only thing he ever taught me 17:23 < SargeBaldy> aur: not necessarily, there could be a sp component 17:24 < SargeBaldy> most mp games have bots 17:24 < liam> i argue that bots are shit. by definitino 17:24 < aurikan> multi-only implies NO SP 17:24 < SargeBaldy> those are internal factors 17:24 < liam> definition 17:24 * pritch tickles cyb 17:24 < SargeBaldy> playing bots is single player 17:24 * Cyb farts 17:24 < aurikan> yes 17:25 * pritch passes out 17:25 < aurikan> multi-player only implies you can only play multi-player. multi-player impies more than 1 player 17:25 < Cyb> yeah are there even any games where you can't play alone 17:25 < aurikan> counterstrike 17:25 < Cyb> that's more of a mod 17:25 < aurikan> it's a game 17:25 < Cyb> I suppose 17:25 < pritch> heh a whole new argument 17:25 < liam> cs is one of the best games ever, fuck mod 17:25 < Cyb> the next version has bots tho 17:25 < liam> cyb: they removed them 17:26 < Cyb> cz I mean 17:26 < liam> as of non-beta 17:26 < liam> oic 17:26 < liam> cz is probably too much for my shitcan pc.. well see though 17:26 < Cyb> it's the hl1 engine 17:26 < aurikan> there are many games where single isn't comparable to the multi component as well 17:26 < Cyb> how can you possibly have a pc that doesn't run hl1 17:26 < liam> it's the original hl engine? 17:27 < Cyb> yes 17:27 -!- Baron [deathwar@h24-68-187-165.du.shawcable.net] has quit [Remote host closed the connection] 17:27 < liam> didnt know that 17:27 < aurikan> you could honestly consider single halo and multi halo to be different games 17:27 < liam> ok 17:27 < Cyb> yeah 17:27 < liam> maybe i mean cs2 then 17:27 < Cyb> you can tell cz is hl1 engine becuase it's so damned ugly and outdated looking 17:27 < aurikan> rofl 17:27 < aurikan> touche 17:27 < Cyb> were cs not so damned popular it would flop massivly because of that heh 17:28 < aurikan> cs is a derivative of the damn q1 engine 17:28 < aurikan> q1 was 95 17:28 < Cyb> aye 17:28 < aurikan> so it's an 8 year old engine 17:28 < Cyb> to be fair the hl1 engine is 70% new stuff tho 17:28 < aurikan> by moore's law, we should have 4x the visual quality by now 17:28 < pritch> I wonder if they exported The Office to America would anyone find it funny 17:29 < Cyb> heh does moores law apply to games 17:29 < aurikan> to some extent 17:29 < Cyb> well I dunno look at q1 and compare it to some new cutting edge game 17:29 < Cyb> ut2k3 or something... 17:29 <@xooz98> heh 17:30 < SargeBaldy> i have yet to play that, even though i could just get it right off the network 17:30 <@xooz98> i think we've slowed down. wolf3d to q1 was what, 3 years? 17:30 < SargeBaldy> 4 17:31 < SargeBaldy> i think they've mostly just slowed down with design 17:31 < liam> oh no 17:33 < Cyb> eek oh gn0 17:34 < liam> nooooo 17:34 < aurikan> game development has become longer 17:34 < aurikan> mainly because there is more content in games now 17:35 < SargeBaldy> that's because they modify the engine more 17:35 < fredrik> and yet they're not getting better 17:35 < aurikan> fredrik: well, they are 17:35 < aurikan> but in a roundabout way 17:35 < SargeBaldy> heretic and doom are more similar engine-wise than hl and quake heh 17:35 < aurikan> gamers used to be satisfied with orthogonal walls and only partial texturing 17:36 < aurikan> they used to accept that they had to type sentences in the game from time to time 17:36 < fredrik> i don't think gameplay has evolved at all over the last several years 17:36 < fredrik> only the stuff around it 17:36 < SargeBaldy> me either 17:36 < aurikan> so you don't think GTA3 is fresh and new? 17:36 < SargeBaldy> i mean among FPSes 17:36 < fredrik> i do 17:36 < fredrik> but there are exceptions to everything 17:36 < fredrik> :) 17:36 < SargeBaldy> heh 17:37 < SargeBaldy> GTA3 was a good idea 17:37 < aurikan> what about the sims? 17:37 < SargeBaldy> that too 17:37 < aurikan> that is new 17:37 < SargeBaldy> although i hate it 17:37 < aurikan> same 17:37 < SargeBaldy> it is original 17:37 < aurikan> but its still a new idea that caught on something massive 17:37 < SargeBaldy> and thus i have respect for it 17:37 < Cyb> heh 17:37 < aurikan> sports games have evolved quite a bit in the last few years 17:38 < Cyb> aye 17:38 < SargeBaldy> yeah 17:38 <@xooz98> heh 17:38 < liam> rpgs get more and more open-ended too 17:38 < aurikan> what about "3rd-person perspective" fpses for the more artistically inclined players? 17:38 < SargeBaldy> heh, i think RPGs are getting worse 17:38 < SargeBaldy> and FPSs too 17:38 < SargeBaldy> but other things are improving 17:39 <@xooz98> i don't think fpses are getting worse, only getting old 17:39 < Cyb> there's not much you can di with the fps genra without blending it with another one tho 17:39 <@xooz98> there is only so much you can do 17:39 < SargeBaldy> well yeah 17:39 < Cyb> s/di/do 17:39 <@xooz98> hey, stealing my idea there 17:39 < aurikan> well there are lots of new things in fpses 17:39 < SargeBaldy> i mean there's not enough originality to make them good 17:39 <@xooz98> that's what i hope to see in doom3 - enough originality to make a fun fps 17:39 <@xooz98> and it probably won't happen 17:40 < SargeBaldy> heh, don't expect that in doom3 17:40 < aurikan> location damage is huge now 17:40 <@xooz98> hey, id owes me something good, i bought all the quakes 17:40 < SargeBaldy> for originality you'll have better luck with deus ex 2 or something 17:40 < Cyb> sucker 17:40 <@xooz98> i have deus ex 1 but never played it 17:40 < SargeBaldy> heh 17:40 < aurikan> you should, it's good 17:40 < SargeBaldy> yes 17:40 <@xooz98> one of my favorite fps type things (albeit not a 'straight' fps) is theif 17:40 <@xooz98> thief 17:40 < Cyb> even deus ex tho 17:40 < aurikan> i mean 17:40 < Cyb> you could consider that a first person rpg 17:40 < SargeBaldy> deus ex is one of my very favorite games 17:41 < aurikan> we've already generated so many exceptions to your blanket statement that "things haven't evolved" 17:41 <@xooz98> yeah, i should play deus ex 17:41 < SargeBaldy> i like to think of it a more well-designed FPS 17:41 < SargeBaldy> and not an RPG FPS 17:41 < liam> daikatana was evolutionary! 17:41 < liam> it had superfly johnson 17:41 < aurikan> no, dk sucked 17:41 < liam> breaking the race barrier 17:41 <@xooz98> heh 17:41 < SargeBaldy> heh 17:41 <@xooz98> breaking the suck barrier olollol. 17:41 < SargeBaldy> the race barrier 17:41 < SargeBaldy> actually daikatana ranges from absolutely horrid to pretty good 17:42 < SargeBaldy> it's the most inconsistent game ever made 17:42 <@xooz98> hehe, 'first blaxploitation character in a game'. race barrier indeed 17:42 < liam> let my people go 17:42 -!- Destroyer [~q2player@ool-44c1f799.dyn.optonline.net] has joined #zdoom 17:42 < SargeBaldy> episode 4 of daikatana is the worst thing i've ever played, aside from fan made crap 17:42 < SargeBaldy> but episode 3 was actually pretty sweet 17:43 < SargeBaldy> episode 2 was pretty cool except i think they forgot to compile it with lighting 17:43 < aurikan> so i ask 17:43 < aurikan> where is this lack of evolution 17:43 < SargeBaldy> where is the evidence of evolution 17:43 < SargeBaldy> design-wise 17:43 < aurikan> everywhere you look 17:44 < liam> the last 3 pages we typed 17:44 < Cyb> rofl 17:44 < aurikan> deathmatch game modes, for example 17:44 < aurikan> it used to be DM 17:44 < SargeBaldy> obviously engines are progressing quickly 17:44 < aurikan> then it was DM, TDM 17:44 < fredrik> so gameplay mechanics might have gotten more advanced 17:44 < aurikan> DM, TDM, CTF 17:44 < fredrik> but they haven't gotten better 17:44 < SargeBaldy> well 17:44 < aurikan> now there's a billion minor modes 17:44 < SargeBaldy> QTF is pretty old 17:44 < aurikan> king of the hill 17:44 < SargeBaldy> that's 7 years old 17:44 < SargeBaldy> that's hardly a new thing 17:44 < aurikan> one-flag ctf 17:44 < liam> assault 17:44 < aurikan> assault 17:44 < SargeBaldy> and companies didn't come up with it 17:44 < SargeBaldy> modders did 17:45 < liam> counter-strike and all the other little mods 17:45 < aurikan> that isn't a big distinction 17:45 < aurikan> just beacuse the evolution doesn't come from corporations 17:45 < aurikan> doesn't make it NOT evolution 17:45 < SargeBaldy> well i don't consider mods games 17:45 <@xooz98> heh, don't forget domination 17:45 < SargeBaldy> so i wouldn't say games are evolving 17:45 < Cyb> well uh ctf was a game you played outside before it was a game mode 17:45 <@xooz98> if you're going to mention assault 17:45 < SargeBaldy> although mods certainly are 17:45 < Cyb> so I'd hardly say they 'came up with it' 17:45 < SargeBaldy> heh 17:45 < aurikan> cyb: but it is evolving GAMEPLAY 17:45 < Cyb> yes 17:46 < aurikan> i rest my case 17:46 < SargeBaldy> i'll admit mods are evolving, just not games 17:46 < Cyb> I'm saying the concept of ctf wasn't invented by mod makers tho heh 17:46 < SargeBaldy> applying it to a game was 17:46 < aurikan> that's the most patently rediculous statement i've ever seen sarge 17:46 < SargeBaldy> that's like saying the FPS wasn't original because paintball was around first 17:46 < SargeBaldy> ridiculous 17:47 < aurikan> the only difference between modders and game developers is that game developers get paid 17:47 < SargeBaldy> and that mods aren't programmed 17:48 < Cyb> what I'm not saying it's not a good idea I'm just saying they didn't invent it 17:48 < aurikan> some games aren't programmed 17:48 < Cyb> they just said 'hey it'd be cool to play this in quake' 17:48 < aurikan> they're just a content pack on an engine 17:48 < SargeBaldy> often mods use resources from a game too 17:48 < aurikan> games often use resources from elsewhere 17:49 < aurikan> usually public domain, but sometimes licensed 17:49 < aurikan> the big difference is that since mods are generally free, they can't afford to license 17:49 < aurikan> but most of them are generally games in their own right 17:49 < Cyb> there's programming involved with mode 17:49 < Cyb> mods 17:49 < aurikan> usually, yes 17:50 < aurikan> and i'm not surprised that most of the evolution, which is inherently risky, comes from people who don't have their livelihood on the line when they push out a product 17:50 < SargeBaldy> well i only mean i don't find commercial FPSes improving in design 17:50 <@olochimaru> man i forgot how good jar of flies is 17:50 < aurikan> they do though 17:50 < liam> ok 17:50 < Cyb> heh 17:50 < aurikan> they rip ideas from mods 17:50 < liam> olo 17:50 < SargeBaldy> heh 17:51 < liam> i have ein album for j00 17:51 <@olochimaru> which? 17:51 < SargeBaldy> yeah, but i mean originally improving design 17:51 < liam> kevorkian death cycle 17:51 < SargeBaldy> and not just ripping off something older 17:51 <@olochimaru> O_k 17:51 < aurikan> if you're going to classify mods as different from commercial games, then when the idea first hits a commercial game, it is evolution within the sphere of commercial games 17:52 < SargeBaldy> i'm talking about original design 17:52 < Cyb> we want venn diagrams! 17:52 < SargeBaldy> i didn't say mods don't have design just because they're not commercial games 17:53 < SargeBaldy> he 17:53 < SargeBaldy> h 17:53 < SargeBaldy> yay for venn diagrams 17:53 < aurikan> so you're saying that companies who have millions of dollars on the line take less risks with "evolutionary" mechanics than mod people who do it in their spare time for free? 17:53 < aurikan> i agree 17:53 < SargeBaldy> yes 17:53 < aurikan> but that's a pretty obvious statement 17:53 < SargeBaldy> that's what i'm saying, they don't risk as much 17:54 < SargeBaldy> and thus don't progress fast 17:54 < aurikan> and i'd argue that it really has always been that way 17:54 < aurikan> it isn't a new trend 17:54 < Cyb> yes that's where the millions of dollars on the line thing comes into play 17:54 < SargeBaldy> i don't think doom was a more risky idea 17:54 < SargeBaldy> er 17:54 < SargeBaldy> -don't 17:54 < aurikan> doom has very little investor money behind it 17:54 < aurikan> had 17:54 < SargeBaldy> that's the point, newer games have to be sure to make money 17:54 < aurikan> it was practically 5 guys working out of a garage 17:55 < aurikan> so, essentially, it doesn't qualify for the "millions of dollars on the line" requirement 17:55 < Cyb> heh 17:55 < Cyb> of course they have to be sure to make money 17:55 <@xooz98> do you think that's why it was so much better (or more interesting...or more revolutionary...or more 'evolutionary') than id's later games? 17:55 < Cyb> otherwise you go the way of romero's ion storm 17:56 < SargeBaldy> i think ion storm was on the right track 17:56 < SargeBaldy> hit or miss 17:56 < aurikan> you mean miss or miss 17:56 < SargeBaldy> they had two hits and one miss 17:56 < SargeBaldy> deus ex was a miss? 17:56 < aurikan> hits, where? 17:56 < SargeBaldy> anachronox was a miss? 17:56 < aurikan> that wasn't romero's ion storm 17:56 < aurikan> and i think anachronox was a miss 17:56 < SargeBaldy> ion storm was about designing regardless of risk 17:56 < aurikan> and where are they now? 17:57 < aurikan> riiiight 17:57 < Cyb> anox was a sleeper at best 17:57 < SargeBaldy> they're making deus ex2 17:57 < Cyb> heh romero isn't 17:57 < SargeBaldy> no, of course not heh 17:57 < SargeBaldy> he had a miss, he's doing other things now 17:57 < aurikan> one strike you're out isn't good for the games industry 17:58 < aurikan> anyway 17:58 < aurikan> we've established that you 17:58 < aurikan> are restating the obvious 17:58 < aurikan> in complicated ways 17:58 < aurikan> anything else you want to add? 17:58 < SargeBaldy> uh 17:59 < idioglossia> eloquently put 17:59 < SargeBaldy> if i was restating the obvious how come you've been disagreeing with me for the last half hour 17:59 < idioglossia> "uhhh" 17:59 < SargeBaldy> i said 'uh' 17:59 < SargeBaldy> quote me properly next time 17:59 < aurikan> because you make broad statements that seem to have large and far-reaching implications 17:59 < idioglossia> poetic license granted when dealing with grunts 17:59 < aurikan> upon questioning your premise and definitions, we discover that you're saying people with a ton invested don't like as many risks 18:00 < aurikan> thank you sherlock 18:00 < aurikan> we'll look you up next time we need a mystery dispelled 18:00 < SargeBaldy> i'm saying without risk you don't get very original design 18:00 < idioglossia> this is like a bastardized kuro5hin argument 18:00 < aurikan> withOUT risk you don't get very original design? 18:01 < SargeBaldy> yes 18:01 < aurikan> doom was low risk, it seems rather original 18:01 < SargeBaldy> how was it low risk 18:01 < aurikan> if it flopped, only a little amount of money was lost 18:01 < anarkavre> heh 18:01 < SargeBaldy> heh 18:02 < SargeBaldy> yeah but they had a lot riding on it, they weren't exactly all that wealthy 18:02 < aurikan> they really didn't have a lot riding on it 18:02 < aurikan> if it failed, they would just move on 18:02 < Cyb> no more than their previous games 18:02 < SargeBaldy> ok then by risk i mean risk of making a flop 18:02 < SargeBaldy> and not risk of losing money 18:02 < aurikan> heh 18:02 < aurikan> that's not risk 18:03 < Cyb> those go hand in hand :P 18:03 < SargeBaldy> aur just claimed they didn't 18:03 < aurikan> risk is money at stake 18:03 < SargeBaldy> in the case of doom 18:03 < aurikan> nobody cares if you make a flop if nothing is lost 18:03 < aurikan> and it sounds like you're defining risk to be proportional to originality 18:03 < SargeBaldy> i somehow doubt id would be willing to break even 18:03 < aurikan> which makes your statement a tautology 18:04 < Cyb> haha 18:04 < Cyb> frantic sounds of googling 18:04 < aurikan> haha 18:04 <@xooz98> heh 18:04 < aurikan> sorry 18:04 < SargeBaldy> if id made just as much money as it cost to make doom3 18:04 < aurikan> ;-) 18:04 < SargeBaldy> that would classify as a flop i believe 18:04 < liam> then carmack could still make payments on his 18 ferraris 18:04 < aurikan> nah 18:05 < aurikan> if it lost them money, it would be a flop 18:05 < SargeBaldy> it has to make as much as it's expected to make to not be considered a flop 18:05 < aurikan> if they broke even, it's just a waste of time 18:05 < aurikan> still, thats for the company 18:05 -!- SoM [Meciya@68.72.90.142] has joined #zdoom 18:05 <@xooz98> i don't think you can define something as a 'flop' or not by whether you make a profit or not 18:05 < SargeBaldy> if something can't meet an expectation it classifies as a flop 18:05 < aurikan> i'd be happy if my company broke even and i got well paid 18:05 -!- mode/#zdoom [+o SoM] by ChanServ 18:05 < SargeBaldy> your expectations are far lower than id's 18:06 * SoM spanks 18:06 < liam> how do you know 18:06 < aurikan> that's the worst argument ever 18:06 <@xooz98> heh 18:06 <@xooz98> well it goes without saying that people who have been successful time and time again are more expectant of success 18:06 <@xooz98> doesn't it? 18:06 < aurikan> if id breaks even on doom3 they have lost NOTHING except for time 18:06 < aurikan> that's the concept of "breaking even" 18:06 <@SoM> aurikan: oh come now, you have never heard an argument worse than THAT? 18:06 < SargeBaldy> and it's still a flop 18:07 < aurikan> SoM: ok, i'm exaggerating 18:07 < aurikan> ;-) 18:07 <@SoM> heh 18:07 < Cyb> after engine linceses I doubt they'll not break even heh 18:07 <@SoM> :) 18:07 <@xooz98> som - ur gay nd have a smal penis 18:07 < SargeBaldy> so flop in your definition, means doesn't profit 18:07 < aurikan> no 18:07 <@SoM> xooz98: my penis is NOT small! 18:07 < aurikan> flop means lose money 18:07 < aurikan> like Enter the Matrix 18:07 < Cyb> haha 18:07 < SargeBaldy> how is that different 18:07 -!- Hobo is now known as Hobo|away 18:07 < aurikan> well, when you break even you neither gain or lose money 18:07 < aurikan> when you flop, you lose money 18:07 < SargeBaldy> ok 18:08 < Cyb> flop == < $0, success = >= $0 18:08 < aurikan> as in, i paid $x to make a product, and only got paid $y for it, and ASSERT(x>y) 18:08 < SargeBaldy> well i define flop as "doesn't meet expectations" 18:08 < aurikan> that's rather nebulous 18:08 < Cyb> expectations of who 18:08 <@SoM> SargeBaldy: um, ok that's wonderful 18:08 < SargeBaldy> the people making it 18:08 < aurikan> that's still nebulous 18:08 <@SoM> then all games are flops because I expect them to do much better than they did 18:08 < SargeBaldy> and the expectations of consumers 18:09 < Cyb> which consumer 18:09 < aurikan> i mean you just defined a region the size of fucking jupiter for a target 18:09 < SargeBaldy> yes, i consider flop a vague term 18:09 < Cyb> I mean I thought the sims sucked but that wasn't a flop by any means 18:09 <@SoM> hmmmmm 18:09 <@SoM> dinner time! 18:09 * SoM spanks Cyb 18:09 < SargeBaldy> many terms are vague 18:09 < aurikan> well thanks for using vague terms intentionally 18:10 <@SoM> SargeBaldy: your mom is vague 18:10 < aurikan> it really helps in terms of clarity 18:10 < Cyb> rofl 18:10 <@SoM> LOL UR MOM! 18:10 < SargeBaldy> som: OMG :( 18:10 < Cyb> let's do this every wednesday! 18:10 * Mancubus_II spanks 18:10 < aurikan> next time i put forth a premise i'm going to use made up words 18:10 <@SoM> yay! 18:10 < SargeBaldy> heh 18:10 <@SoM> aurikan: those are the best kinds of words 18:10 < Cyb> well that's just myopozipladic 18:10 < aurikan> Som: hell sflagfa! 18:11 <@SoM> omg ghalgn manfantanrancanhanlan! 18:11 < aurikan> anyway 18:11 <@SoM> yes, time for food 18:11 <@SoM> bbl 18:12 <@Mancubus_II> mluba 18:12 < aurikan> you're still saying that when $$$ are on the line, people prefer low risk 18:12 <@Mancubus_II> executives and marketing departments usually do 18:12 < aurikan> which i agree with 18:13 < Cyb> sometimes names preceed the risk 18:14 -!- lament [~lament@h24-85-63-178.vc.shawcable.net] has joined #zdoom 18:14 < Cyb> if id wanted no risk they could make a ww2 game 18:14 < Cyb> those seem to be all the rage these days 18:14 <@Mancubus_II> heh 18:14 <@Mancubus_II> yeah what the hell's up with that 18:14 < aurikan> id is going no-risk 18:14 < aurikan> they're making doom 18:14 < aurikan> if that isn't household i don't know what is 18:14 <@Mancubus_II> heh 18:14 < Cyb> tho using the name doom isn't much of a risk either 18:14 < Cyb> yah 18:15 < aurikan> maybe street fighter aplha gamma pro arcade II seventh edition with extra bouncy boobs 18:15 < Cyb> hehe 18:15 <@Mancubus_II> omg 18:15 < SargeBaldy> omg 18:15 * SargeBaldy preorders 18:23 * _5hleep is back after 9h20m: sleep 18:23 -!- _5hleep is now known as _5hfifty 18:24 < lament> heh @ melfice 18:30 -!- aurikan_ [aurikan@despayre.org] has joined #zdoom 18:30 -!- Topic for #zdoom: shaviro looks forward to the comment thread about [RTC-3057] hub1 release || if he actually ever releases it || http://www.reliable-net.net/~koch/random/hissynew.jpg || your mom jokes are getting REALLY old 18:30 -!- Topic set by ChanServ [services@services.oftc.net] [Wed Oct 1 13:40:55 2003] 18:30 [Users #zdoom] 18:30 [@boris ] [ AirRaid ] [ Carnevil ] [ gatewatcher] [ liam ] 18:30 [@fraggle ] [ anarkavre] [ Cyb ] [ Hirogen2 ] [ pritch ] 18:30 [@Mancubus_II] [ aurikan ] [ deathz0r`away] [ Hobo|away ] [ Quast ] 18:30 [@olochimaru ] [ aurikan_ ] [ Destroyer ] [ idioglossia] [ SargeBaldy] 18:30 [@SoM ] [ BaRaKa ] [ Duker900 ] [ Isle ] [ schepe ] 18:30 [@xooz98 ] [ BBG ] [ Espi|bed ] [ Jon ] [ zarcyb ] 18:30 [ _5hfifty ] [ BlackFish] [ fredrik ] [ lament ] 18:30 -!- Irssi: #zdoom: Total of 34 nicks [6 ops, 0 halfops, 0 voices, 28 normal] 18:30 -!- Channel #zdoom created Sat Jul 26 01:09:53 2003 18:30 -!- aurikan [aurikan@64.135.210.4] has quit [Read error: Connection reset by peer] 18:30 -!- Irssi: Join to #zdoom was synced in 3 secs 18:30 < pritch> heh 18:31 < pritch> melfice has come out 18:31 <@olochimaru> again? 18:32 < pritch> this time to his home town 18:32 < pritch> which you'd know if you actually posted any more :P 18:32 <@olochimaru> the whole town? 18:32 <@olochimaru> actually i did know, i was just asking questions to clarify the situation for those who didn't 18:33 <@olochimaru> well it's more like i didn't bother to read the topic :P 18:33 < lament> heh 18:33 < lament> HE'S GAY 18:33 < lament> GAY GAY GAY 18:33 < lament> LOLOLOLOLOLLOL 18:33 < pritch> so are you you fag 18:33 < lament> hey 18:33 < lament> what's wrong with that 18:33 < pritch> heh 18:33 < Cyb> I hate me they homo sexuals 18:33 -!- You're now known as aurikan 18:34 < lament> actually i'm not gay, but it surprises even me sometimes 18:34 < lament> "wtf? how come i'm not gay?" 18:35 < aurikan> mostly when your mom is around i suppose? 18:36 < lament> o_O< 18:36 < lament> no, when you're around 18:37 < lament> i can't help envying you 18:37 < Cyb> awww 18:37 < lament> you just seem so happy